Pathfinder beholder kin1/17/2024 ![]() Spectators were peaceful and would never attack unless seriously provoked. When trapped within the bounds of a ritual circle created with beholder eyes, a spectator was powerless to use any ability besides levitation. They were capable of creating enough food and water to sustain themselves for one day, every day, meaning that they would never go hungry, and could also planeshift once per day. The four eyestalks of a spectator could cause effects like the spells paralyze, inflict moderate wounds, fear, and confusion. Their main eye could turn spells back at the caster so long as they were in the nearby area and shooting at its face. Somewhat mild and even-tempered, they were even known to form friendships with other creatures, a trait that no other beholderkin or true beholder ever displayed. Killing creatures for any reason outside of duty or self-defense would lead most spectators to commit suicide in distress via self-imposed brain overload. A spectator's strong sense of justice dictated that creatures who did not intrude upon their duties had a right to live, and they would never attack a helpless opponent unless attacked via sly or cruel means. The greatest pleasure for most spectators was thwarting the forces of chaos and in defending valuable objects. They prided themselves on their guardianship and refused commands to do anything else until asked to guard something else or they were allowed to leave a summoner's grasp. After promising to do so, however, their loyalty to their summoner was absolute, guarding the object in question until their time was up. Spectators disliked guarding things for lesser lifeforms, which most mortal summoners would qualify as, and would only do so hesitantly. Years of isolation could result in spectators gaining personality quirks such as referring to themselves in the third person or adopting the voice of its summoner. Approached in this state they were still friendly and enjoyed discourse but would soon after request to be left alone so as to continue philosophizing. In their contemplative state, they were philosophers who would spend over a century pondering vast philosophical questions. Free-thinking spectators would wander the planes at will, openly, if cautiously, chatting with those they came across. They possessed two methods of behavior: a free-thinking mode and a contemplative mode. Spectators were vigilant and trustworthy, and could be relied upon to protect items in all but the most dire situations. Like regular beholders, they had a single main eye in the middle of their floating bodies. A spectator's skin was thick, lumpy, and rubbery, with numerous blood vessels visible on the surface. They had four eyestalks, as opposed to the typical ten of normal beholders, with two located on either side of the upper half of the body. DIES if reduced to HP:0.Spectators had 3‒4 ft (0.91‒1.2 m) bodies, which weighed 250 lb (110 kg). Large/smaller NONMAGICAL object/magical force is disintegrated in 10ft cube.ĭeath Ray: DC16 Dex, 55 (10d10) necrotic damage. Creature becomes dust if reduced to HP:0. ![]() GREATER RESTORATION/other magic ends this effect.ĭisintegration Ray: DC16 Dex, 45 (10d8) Force damage. Repeat save at END of next turn or become Petrified. Petrification Ray: DC16 Dex, creature is restrained. Awakens if damaged/Creature uses action to wake target. ![]() Sleep Ray: DC16 Wis., fall asleep for 1min. Object weighing 300 pounds or less moves 30ft in any direction. Telekinetic Ray: DC16 Str, moved 30ft in any direction and restrained until START of BEHOLDERS next turn. ![]() Slowing Ray: DC16 Dex, Half Speed, no reactions, must take action OR bonus action not both, 1min/Repeat save at END of each turn.Įnervation Ray: DC16 Con, 36 (8d8) necrotic/save for half damage. Paralyzing Ray: DC16 Con, Paralyzed 1min/Repeat save at END of each of its turns.įear Ray: DC16 Wis, Frightened for 1min/Repeat save at END of each turn. Beholder Eye-Ray Tables Standard Beholder d10Ĭharm Ray: DC16 Wis, Charmed 1hour/Until harmed ![]()
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